﻿using ExpressoBits.Console;
using UnityEngine;

public class TestPrintLog : MonoBehaviour
{
    public Sprite spriteTest;
    
    // Start is called before the first frame update
    private void Start()
    {
        if(Consoler.Instance.Logs != null)
            Consoler.Instance.Logs.Log("Testing log in runtime!",10f,spriteTest,Color.magenta);
    }

}